Tag: Blog
Blog
DEADCRAFT Developer Blog #9: Creating the second DLC: “Jessie’s Wasteland Wares”
DEADCRAFT Developer Blog #9: Creating the second DLC: “Jessie’s Wasteland Wares” The second DEADCRAFT DLC, “Jessie’s Wasteland Wares,” is a standalone mode starring the character...
Blog
DEADCRAFT Developer Blog #8: Creating the first DLC: “It Came From the Junkyard”
DEADCRAFT Developer Blog #8: Creating the first DLC: “It Came From the Junkyard” The first DLC for DEADCRAFT, “It Came From the Junkyard,” was conceived...
Blog
DEADCRAFT Developer Blog #7: Building the story and world of DEADCRAFT
DEADCRAFT Developer Blog #7: Building the story and world of DEADCRAFT DEADCRAFT focuses on the story of its main character, Reid, but the lives of...
Blog
DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments
DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments DEADCRAFT’s art direction was conceived by a team of four people: the director (Akira Kurochi,...
Blog
DEADCRAFT Developer Blog #5: The best of both worlds—making the protagonist a half-zombie
DEADCRAFT Developer Blog #5: The best of both worlds—making the protagonist a half-zombie During the planning stages of DEADCRAFT, the main character Reid was originally...
Blog
DEADCRAFT Developer Blog #4: Be as brutal as you want with shakedowns and robbery
DEADCRAFT Developer Blog #4: Be as brutal as you want with shakedowns and robbery In DEADCRAFT, you can live a self-sufficient life, growing vegetables in...
Blog
DEADCRAFT Developer Blog #3: Zombie crops and zombie cars—the origins of zombiecrafting
DEADCRAFT Developer Blog #3: Zombie crops and zombie cars—the origins of zombiecrafting From the beginning of development, we had already decided that frankies (loyal zombie...