
Tag: Nintendo Switch

News
XSEED Games Introduces the Townspeople and Shows New Customization Options in STORY OF SEASONS: Pioneers of Olive Town on Nintendo Switch™
XSEED Games Introduces the Townspeople and Shows New Customization Options in STORY OF SEASONS: Pioneers of Olive Town on Nintendo Switch™ XSEED Games, the independent-minded...

News
XSEED Games Shares a Look at the Marriage Prospects in STORY OF SEASONS: Pioneers of Olive Town on Nintendo Switch™
XSEED Games Shares a Look at the Marriage Prospects in STORY OF SEASONS: Pioneers of Olive Town on Nintendo Switch™ XSEED Games, the independent-minded publishing...

News
Play Anywhere; DAEMON X MACHINA Receives Cross-Save Update on Windows PC and Nintendo Switch
Play Anywhere; DAEMON X MACHINA Receives Cross-Save Update on Windows PC and Nintendo Switch XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today...

News
Retail Editions for STORY OF SEASONS: Pioneers of Olive Town Revealed Ahead of March 2021 Launch on Nintendo Switch
Retail Editions for STORY OF SEASONS: Pioneers of Olive Town Revealed Ahead of March 2021 Launch on Nintendo Switch XSEED Games Details Standard Edition, Limited...

News
Sakuna: Of Rice and Ruin Reaps an Abundant Fall Harvest with 500,000 Copies Sold Across Multiple Platforms
Sakuna: Of Rice and Ruin Reaps an Abundant Fall Harvest with 500,000 Copies Sold Across Multiple Platforms Torrance, Calif. – November 25, 2020 – XSEED Games,...

News
Sakuna: Of Rice and Ruin Out Now on Nintendo Switch™, PC, and PlayStation®4
Sakuna: Of Rice and Ruin Out Now on Nintendo Switch™, PC, and PlayStation®4 A Spoiled Princess Reclaims her Birthright as Harvest Goddess in Action Platformer...

Blog
Sakuna: Of Rice and Ruin Developer Blog #2
The Path to Creating Sakuna By Nal from Edelweiss This is Nal from Edelweiss. Among other things, I handled the programming, VFX, sound effects, and...

Blog
Sakuna: Of Rice and Ruin Developer Blog #1
Behind-the-Scenes of Sakuna By Koichi from Edelweiss This is Koichi from Edelweiss. I handled the graphics (except for animation and effects), world-building, story, and some...