Tag: PlayStation 5

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XSEED Games Concludes DEADCRAFT’s DLC Double Feature with “Jessie’s Wasteland Wares,” Now Open for Business on PC and Console

XSEED Games Concludes DEADCRAFT’s DLC Double Feature with “Jessie’s Wasteland Wares,” Now Open for Business on PC and Console XSEED Games today launched the second...
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XSEED Games Unearths DEADCRAFT’s First DLC, “It Came From the Junkyard,” Today on PC and Console

XSEED Games Unearths DEADCRAFT’s First DLC, “It Came From the Junkyard,” Today on PC and Console Reid and Friends Head to the Junkyard to Battle...
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DEADCRAFT Developer Blog #8: Creating the first DLC: “It Came From the Junkyard”

DEADCRAFT Developer Blog #8: Creating the first DLC: “It Came From the Junkyard” The first DLC for DEADCRAFT, “It Came From the Junkyard,” was conceived...
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XSEED Games’ Genre-blending Zombie Title, DEADCRAFT, Breaks Loose on PC and Console Today

XSEED Games’ Genre-blending Zombie Title, DEADCRAFT, Breaks Loose on PC and Console Today Play as Zombie-Human Hybrid Reid as He Farms, Crafts, and Fights His...
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DEADCRAFT Developer Blog #7: Building the story and world of DEADCRAFT

DEADCRAFT Developer Blog #7: Building the story and world of DEADCRAFT DEADCRAFT focuses on the story of its main character, Reid, but the lives of...
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DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments

DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments DEADCRAFT’s art direction was conceived by a team of four people: the director (Akira Kurochi,...
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DEADCRAFT Developer Blog #5: The best of both worlds—making the protagonist a half-zombie

DEADCRAFT Developer Blog #5: The best of both worlds—making the protagonist a half-zombie During the planning stages of DEADCRAFT, the main character Reid was originally...
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DEADCRAFT Developer Blog #4: Be as brutal as you want with shakedowns and robbery

DEADCRAFT Developer Blog #4: Be as brutal as you want with shakedowns and robbery In DEADCRAFT, you can live a self-sufficient life, growing vegetables in...
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DEADCRAFT Developer Blog #3: Zombie crops and zombie cars—the origins of zombiecrafting

DEADCRAFT Developer Blog #3: Zombie crops and zombie cars—the origins of zombiecrafting From the beginning of development, we had already decided that frankies (loyal zombie...
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DEADCRAFT Developer Blog #2: Striking the right balance between action and survival

DEADCRAFT Developer Blog #2: Striking the right balance between action and survival This is Akira Kurochi, the director of DEADCRAFT at Marvelous. In this post,...