Tag: Nintendo Switch

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DEADCRAFT Developer Blog #8: Creating the first DLC: “It Came From the Junkyard”

DEADCRAFT Developer Blog #8: Creating the first DLC: “It Came From the Junkyard” The first DLC for DEADCRAFT, “It Came From the Junkyard,” was conceived...
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XSEED Games’ Genre-blending Zombie Title, DEADCRAFT, Breaks Loose on PC and Console Today

XSEED Games’ Genre-blending Zombie Title, DEADCRAFT, Breaks Loose on PC and Console Today Play as Zombie-Human Hybrid Reid as He Farms, Crafts, and Fights His...
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DEADCRAFT Developer Blog #7: Building the story and world of DEADCRAFT

DEADCRAFT Developer Blog #7: Building the story and world of DEADCRAFT DEADCRAFT focuses on the story of its main character, Reid, but the lives of...
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DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments

DEADCRAFT Developer Blog #6: Designing unique post-apocalyptic characters and environments DEADCRAFT’s art direction was conceived by a team of four people: the director (Akira Kurochi,...
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XSEED Games Announces 500,000 Global Sales for Rune Factory 5

XSEED Games Announces 500,000 Global Sales for Rune Factory 5 XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., announced today that Rune Factory...
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DEADCRAFT Developer Blog #5: The best of both worlds—making the protagonist a half-zombie

DEADCRAFT Developer Blog #5: The best of both worlds—making the protagonist a half-zombie During the planning stages of DEADCRAFT, the main character Reid was originally...
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DEADCRAFT Developer Blog #4: Be as brutal as you want with shakedowns and robbery

DEADCRAFT Developer Blog #4: Be as brutal as you want with shakedowns and robbery In DEADCRAFT, you can live a self-sufficient life, growing vegetables in...
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Gallery: Rune Factory 5’s Fanworks of Rigbarth Contest + Winners Reveal!

Gallery: Rune Factory 5’s Fanworks of Rigbarth Contest + Winners Reveal! Greetings, Rangers! We’d like to thank everyone who participated in the Fanworks of Rigbarth...
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DEADCRAFT Developer Blog #3: Zombie crops and zombie cars—the origins of zombiecrafting

DEADCRAFT Developer Blog #3: Zombie crops and zombie cars—the origins of zombiecrafting From the beginning of development, we had already decided that frankies (loyal zombie...
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DEADCRAFT Developer Blog #2: Striking the right balance between action and survival

DEADCRAFT Developer Blog #2: Striking the right balance between action and survival This is Akira Kurochi, the director of DEADCRAFT at Marvelous. In this post,...